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#12014486 Jan 31, 2016 at 08:34 PM · Edited over 6 years ago
32 Posts
Hey guys.

There are gonna be some difficult weeks for me, when i'm gonna have busy schedule. I do not know if i find any time to play l2. It will last at least till half of Feb. But! I'd like to rp with u a little. So..

What would you say if i start PbF that u could join (if u like to)?

PbF is Play by Forum.
It means we write as our characters and the story is being build by new posts.
There would be some rules to obey, so this won't get out of control.
First of all: we write only about our chars.
Second: we write about our chars actions as they are gonna happen, but not yet happend, so the person who is responsible for describing situation/conditions/envirenment (GM) could tell us what is the result of our declarations.
Third: every normal RP rules work :P. Fe the char's knowledge is not a player's knowledge, if a character did not yet tell his name, other chars doesn't know it etc.


Example:

Post #1, GM
The room is dark, it is hard to see anything. You know you are not alone, cause you can hear somebody's heart beat. The air is damp and smells of rot, but at least it is comfortable worm in here.

Post #2, char_1
Char_1 is trying to get up and straighten up. He is rather tall person, so he does it carefully to not hit his head on the ceiling.
He is a little affraid, but he tries to be quiet as possible. If there is someone else, that person may be dangerous... so Char_1 tries to keep that in mind, and in necessary he will jumb back (if possible).

Post #3, char_2
Char_2 starts to cry, she can't stand it anymore, she is affraid of the dark, she trembles.
She sits hunched (if this is possible, she rests against the wall).

Post #4, GM
Char_2 rest against the wall. Wall is cold and moist, she can feel her clothes (if she has any) getting wet.
Char_1 stands up, there is no ceilling that he might touch.
Sounds spread out like the room was small.

Post #5, char_1
He takes his throwing knife and tries to throw it in the direction where he hears weeping.

Post #6, char_2
Her clothes are getiing wet, so she is crying even louder.
She does not expect anything bad can happen, she is horrified and paralized because of the dark.

Post #7, GM
OOC// What kind of throwing knife? Is it sharp? How are your throwing skills?

.....
.....
(GM uses some rolls, depends on the mechanics that players agreed to)
....

Post #n, GM
Char_1 has attacked with his perfectly sharp knife, it was well made action, but Char_2 has just started to cry louder, so she has leaned out of fear, and the knife missed. Weapon hit the wall and bounced softly.


.....
.....





What would u say to this? Is there anyone who would like to play?
I'd rather prefer it as hard rp.
Maybe u have some suggestions on how could it work? Maybe even u don't agree with my point of view on PbF and want it another way? I'm open to any suggestions.

And... i know my english isn't perfect, if i use wrong times, forgive me or correct me (the second one is welcome). :P
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#12014505 Jan 31, 2016 at 08:42 PM
Cardinal
99 Posts
Yes I'd like this one. A nice feature to spend my time in morning and afternoon at my phone ;]

"Not after your gold, we're after your soul
We make the sky bleed red snow"
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#12014853 Jan 31, 2016 at 10:45 PM
22 Posts
Agreed. It would be cool way to burn time in school :D
The Night is coming for us all.
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#12015985 Feb 01, 2016 at 07:37 AM
Cardinal
99 Posts
when should we start tho?

"Not after your gold, we're after your soul
We make the sky bleed red snow"
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#12016073 Feb 01, 2016 at 08:41 AM
50 Posts
Bring it on, sis ! :D

By the way, how do we pick a GM ?
Abyss is above us
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#12016092 Feb 01, 2016 at 08:45 AM
32 Posts
#12016073 NewHorizons wrote:


By the way, how do we pick a GM ?



I already started as a GM, but if anyone want to change me, be my guest.
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#12016153 Feb 01, 2016 at 09:16 AM
Overlord
92 Posts
That's a very nice idea !

Although I won't have a lot of time to take part in it myself (I just have time to watch the website a few times during the day at my job 😉 ), I'll try to participate whenever I can !

Maybe I could open a dedicated forum section just for that, or will you be using only one thread ?
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#12016156 Feb 01, 2016 at 09:16 AM · Edited over 6 years ago
50 Posts
Alright. Apparently I need lots of clarifications now. :D

1. What characters do we use ? Ones we play L2 or separate ones ?

2. How do we resolve situations that can't be resolved using skills/spells/items/mechanics presented by L2 (e.g. I climb a wall, I try to negotiate with someone, I want to light a dark room etc) ?

3. How do we tie up our characters to the adventure and each other ? I, kind of, have hard times grasping how should the whole thing work if characters don't have hooks to an adventure and each other and everything just floats in the air separately. :(

Would you, please, clarify it for me ? :)
Abyss is above us
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#12016220 Feb 01, 2016 at 09:50 AM
32 Posts
#12016153 Grazzt wrote:



Maybe I could open a dedicated forum section just for that, or will you be using only one thread ?



Not necessary. One campaign as one topic is the best i tkink. But who knows :P maybe something will surprise me :D. But for now it can stay as it is, if needed u will help with reorginizing :).



This topic may be the one, where we discuss all the stuff, mechanics and anything else. The second one, marked with [PbF] will be used to play there.
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#12016334 Feb 01, 2016 at 10:54 AM · Edited over 6 years ago
32 Posts
#12016156 NewHorizons wrote:

Alright. Apparently I need lots of clarifications now. :D

1. What characters do we use ? Ones we play L2 or separate ones ?

2. How do we resolve situations that can't be resolved using skills/spells/items/mechanics presented by L2 (e.g. I climb a wall, I try to negotiate with someone, I want to light a dark room etc) ?

3. How do we tie up our characters to the adventure and each other ? I, kind of, have hard times grasping how should the whole thing work if characters don't have hooks to an adventure and each other and everything just floats in the air separately. :(

Would you, please, clarify it for me ? :)




It's great that u ask :).

I will try to replay :P.


  • 1.


I will use my Woofie-char as a PbFplayer and as a GM i will make NPCs that do or don't exist inside the l2 (depends on situations and what will be needed to make the story go on). (*)

What about you.
You can play whatever/whoever you want to.
In the past as i was playing PbFs with ppl from l2, we rather used our characters that we played in game - why? - because it is convinient to do so: playing on forum can be a great commplement to what our char do while RPing in the game. For example: if players don't have time to met in game, but they would like to make the story of their chars move on ( so when the clan event comes, their chars already know each other), they can use PbFs to do so. I recomend playing with chars u already have, but i don't insist - do what suits you the best.

(*) I prefer not to use NPCs like hierarchs or so, because they are too important for the whole lore and i am not the main GM of the game and our whole clan ;p. I will (if u like me to) be a GM only for this one PbF. And i will try not to get in the way with your personal plans or clan story.


  • 2.

How do we resolve situations.
Hm :).

By common sense.

;-P


I'll try to explain what i mean.
When i am a GM while sessions in pen-and-paper RPGs, i use RPGs' mechanics as they are the last thing to grab. I prefer storytelling with few rolls than diving in the pool of rules with thousands of dices and statistics. Probably this is why i like to rp in l2 - l2 is not a pen-and-paper RPG so it does't have it's mechanic at all ;p, i can play it my favorite way and have fun.

But i know there are lot of situations when we can't close our eyes to dices and statistics ;).
Though i will not use anything that comes directly from L2 game, such as: lvl of your character, buffs that it may have on, it's weapon or armour. Those are things i don't really care about. If u as a player want to play in PbF as a character that is gently born, reach and powerfull - it's your choice (ofc within reason, so you don't tilt the balance). I don't care as long as it stays reasonable.
But we probably will need some stats (i hoped we won't but if u ask about it, we may need it :D ...this always depends on players not a GMs preferences :P). I have a proposal for this matter. I saw you (hm, we, couse i did that too on my char's topic) use stats STR DEX... with 1-20 points each. Let's use that. But let's not go deep in to mechanics, let's not use D&Ds or others - i really think it will not be necessary to overthink situations. The PbF topic is to have fun. Most situations will be judged by me without rolling dices, only on the basis of these statistics i mentioned. But when the situation becomes fragile, your char is in trouble or just when u as a pleyer want something badly - i will roll with u / for u (as u like to).
I didn't want to talk about my idea of how to roll when we need mechanics (not yet) but as u asked, i think it is the best moment to discuss that.
My idea is to use those character's stats we have in our chars' topics. And use d20. Or even d12.
If your char, fe, want to climb the wall, you tell us what is your DEX (if the wall is very high so u can get tired or u already are tired, then i will mix DEX with CON half-on-half or other reasonable way), the u roll d12/d20 or i roll for u, we add those numbers and we compare it to... ok to what?
As a GM i can do 2 things. I can tell what is the difficulty level of the wall :P if u beat it u have made your action. But i can also roll as your oponent ( as a wall ;D ...it sounds better when the opponent is a person :D). This are two ways how can it work so it won't be difficult so everyone can play without learning a bilion rules.


What do u think? Do u like it? Or u don't? Have different ideas?


  • 3.


This question is very very hell yea VERY good question :D.

The PbF i want to play with u is nothing else than just creating for u (and for me) the situations where our characters can met and find common goals [or became enemies :P whatever, i want to find for us the REASONS (common goals are the example of reasons) why our chars would need to interact in the future].

What i want from u is a little bit of good will. Try to find your own reasons why your char is involved in the situation, he/she may be casual observer who jumps into plot because of his private reasons, he/she may have an established role in the situations (u can write to another player and u both can agree to something, fe your chars were supposed to do something at that moment in this particular place, where our story goes on, so your chars can get involved).

My role here is to make situations that can get your chars involved. I will do my best, i hope :P. I will set buildings on fire, make assasins on your life, and anything needed to get u in :P.
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#12016382 Feb 01, 2016 at 11:10 AM
32 Posts
One more thing.
From time to time i will use "//".
Everything written after "//" is OOC. We can use it to communicate in small issues, fast questions etc but try not to use it for any ooc big discussions, so the [PbF] topic won't get messy.
Let's write here for any larger discussions.
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#12016529 Feb 01, 2016 at 12:20 PM
32 Posts
#12016489 Tinc3 wrote:



// Am I doing this right? :D



More or less :P.
What u wrote gives a new some-kind-of-NPC in the world. And this NPC is being now your charakter to play as well as Feth. U can not mention about this kid anymore, u can play him longer. Your choice.

But that whole dialog didn't gave us much (us - your coplayers / teammates), because:
- we couldn't interrupt it
- we couldn't join it
- we rather can't even know it has happend (besides if someone will write he fallowed u and saw all of this, but u would have to agree to this first, or if u don't then i would have to settle if someone could overhear anything or not)
- it doesn't really say anything about your present situation (present means that someone can join, becose it is happening now, not in the past)


Try for the next time to write things that are about your char only and what is happening at the moment. You can ofc write dialogs that happen in your mind, it's funny :) and says something to us, fe what are u up to, so we may have some clues how to join game.



The only important thing u wrote (important for coplayers) is the last sentence.
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#12016545 Feb 01, 2016 at 12:25 PM
32 Posts
Though, Tinc3 i'm really glad u have started :). The others will have easier way to join :).
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#12016548 Feb 01, 2016 at 12:26 PM · Edited over 6 years ago
32 Posts
I will w8 before replying.

I want other chars to show me what they are doing so i can reply to all at once.
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#12016555 Feb 01, 2016 at 12:28 PM
Cardinal
99 Posts
// a side note, if anyone wants to take over Jugheads position, go ahead :) just didn't knew how to include my character being in DEV, but really wanted to start rp :D

"Not after your gold, we're after your soul
We make the sky bleed red snow"
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#12016583 Feb 01, 2016 at 12:38 PM
32 Posts
And u started! Hehe. You can not withdraw now ; ->


But in conclusion, u did well:

Now we know where exactly u are, with who and what are u doing. This is just great:).

This infos are exactly what u were supposed to give us in your post.

Forget bout the kid, he isn't a problem. I just noticed that u can continue to be a GM to this one NPC u have made :) if u like to.
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#12016625 Feb 01, 2016 at 12:58 PM · Edited over 6 years ago
50 Posts
Feth, just let Woolfie be our game engine. It's like in L2 when you e.g. attack a mob. You ask the game if you can do so (by clicking on a mob), then the game answers to you what has happened (e.g. you hit/ you miss/ you can't reach the mob because of terrain/ etc). In this case it's not so detailed (we don't ask for each sub-sub-subaction, but for complete ones (e.g if we have managed to kill that group of mobs)) but idea is similar. GM = our game engine.

Correct me if I'm wrong, Woofie. :)

Woofie, I actually would like if we use D&D-like mechanics in controversial situations. I like how it works. We (you) set difficulty class for static things (like wall), we roll for dynamic thnigs (like persons), we roll for ourselves and add some numbers (ability mod. and MAYBE skills' mod (e.g. assassin is better at hiding even if he got similar str, dex and armour as a kinight do)). But that only for controversial cases, of course.

UPD: It still needs checking, but if I'm not mistaking DE village is called Lansk.
Abyss is above us
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#12016634 Feb 01, 2016 at 01:02 PM
Cardinal
99 Posts
I gave a little backstory why my character is there, is it really that bad :c
yea i get what you say, but i cannot see how we develop rp now :s

"Not after your gold, we're after your soul
We make the sky bleed red snow"
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#12016642 Feb 01, 2016 at 01:07 PM
50 Posts
Relax, you are cool, man !
Now we wait till Hrube makes his turn and GM says what happens next. :)
Abyss is above us
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#12016687 Feb 01, 2016 at 01:29 PM · Edited over 6 years ago
32 Posts
Why Lansk? Huh i never hear of it :P.

Is it info from NPC dialog or something?

I'm happy it has the name, couse i always didn't like to call home a some guys' village :P. Silly, isn't it? ;p





Refering to what u wrote about me being an engine is good comparison.



Refering to D&D, i hate D&Ds mechanics :D. Really hate it :P. And also D&D isn't my stong side, i prefer Word of Darkness that i have been playing since second school :P. I will not be a good GM if u ask me to use D&D mechanics and -what the most important- i won't explain to the others how they should use it. Also i think this would be way too much to bring in any high-lvl mechanic to our game. Keep in mind, there are ppl who never played pen-and-paper RPG in their lifes.

I'd prefer to be the judge instead of bringing full mechanics from any rpg system. I know u don't know me :P but i'm a good GM, i mean i do good to the players :D. I try to be realistic gm and always to keep in mind any conditions and circumstances, but even though i prefer to discuss than impose my will.

I am affraid of bringing to much mechanics on the PbF session, becouse doing so by forum would brought to pass stopping the action. And since we play by forum everyone writes when he actually has time to do so, and everyone involved has to w8. So with full high lvl mechanics it would take months to play a simple scene :P.



Pls don't make me :PPP

If u will i'd rather choose WoD's mechanics, couse im the GM :P and as a gm it is me who have to know it really good ...and D&D isnt my call :P.



Also... it would be necessary to make professional characters cards. L2 isn't D&D, there would be manny differences popping out. And again: a lot of time lost for something that i don't really need to make that PbF :P.


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